Tag: Timeline


  • session_003

    Waterday, 19 Patchwall CY 595 (continued)

    Discourse with the ghost child reveals him to be Alistor Land and he died a long time ago

    GhostAlistor says he

  • session_009

    Moonday, 3 Readyreat CY 595 (continued)

    The fight finally ends! The party loots the temple of Hextor and takes three cultists prisoner. They find a Staff of

  • session_010

    Moonday, 3 Readyreat CY 595 (continued)

    Two cultist prisoners are questioned and the party recuperates.

    Godsday, 4 Readyreat CY 595

    The party moves into the Temple of

  • session_011

    Godsday, 4 Readyreat CY 595 (continued)

    The party traces some escaped Kenku to a secret door near the end of the maze and follows them through after collecting loot. At 9 am,

  • session_012

    Godsday, 4 Readyreat CY 595 (continued)

    The party dashes back towards the temple of Vecna labyrinth, hoping to confine the

  • session_0125

    Godsday, 4 Readyreat CY 595 (continued)

    Jane checks everyone for diseases and such but doesnt find anything unusual. The party decides to spend the

  • session_013

    Godsday, 4 Readyreat CY 595 (continued)

    (The following indicates events the party were not a part of on the surface, but which they learned from the garrison and from

  • session_014

    Freeday, 7 Readyreat CY 595

    Difficult travel 18 miles due east through the hills, with Allustan noticeably inconvenienced by the journey.


  • session_015

    Starday, 8 Readyreat CY 595 (continued)

    Jane is struck suddenly with a foreboding feeling that all may not be as it appears and appeals to the party

  • session_016

    Sunsday, 9 Readyreat CY 595

    On the road for several hours, having built a raft for Kushak. Several miles the first day through the swamps, after avoiding an

  • session_017

    Moonday, 10 Readyreat CY 595 (continued)

    After the big fight, the party confers with Hishka to determine their next move. There is great concern over

  • session_018

    Godsday, 11 Readyreat CY 595 (continued)

    Thanks to alchemists fire and a body of the sun spell the party is just able to contain the worms and

  • session_020

    Earthday, 13 Readyreat CY 595 (continued)

    The party conducts a thorough search of the Keep but finds nothing. However, everyone takes a dagger in the

  • session_021

    Freeday, 14 Readyreat CY 595 (continued)

    The party spends the night in their old hideout.

    Starday, 15 Readyreat CY 595


  • session_022

    Earthday, 20 Readyreat CY 595

    Traveling to Greyhawk

    Freeday, 21 Readyreat CY 595

    Traveling to Greyhawk, landing in the deep river valley where the City resides. The party spends the night with at a grove of druids, the

  • session_023

    Moonday, 24 Readyreat CY 595

    Archie leads the party to a resplendent manor house on the curve of Peacock Court whose driveway is lined with

  • session_024

    Moonday, 24 Readyreat CY 595 (continued)

    After much discussion of how to proceed, Athena flies off to purchase to lesser restoration scrolls and

  • session_025

    Godsday, 25 Readyreat CY 595 (continued)

    The party spends the rest of the day trying to work out a plan. They also discover that Tyrrell is

  • session_027

    Freeday, 28 Readyreat CY 595 (continued)

    Faced with a stone slab blocking them off from the rest of the basement after the incredibly long fight,

  • session_029

    Starday, 1 Sunsebb CY 595 (continued)

    Riddle moves the sensor into the area behind the doors bearing the sigil of a big pulsing brain and sees four

  • session_030

    Starday, 1 Sunsebb CY 595 (continued)

    Looking into the pool of the grand chamber using the scrying pool in the hallway, the party sees thousands of little tadpole things with sucker mouths and four tentacles each. The party suspects they are

  • session_031

    Starday, 1 Sunsebb CY 595 (continued)

    There remains one more room in the complex to investigate, which they have seen but not entered.
    In this room there is a big spidery statue and three trophy cases. The party looks at everything, but

  • session_036

    Starday, 15 Sunsebb CY 595 (continued)

    Before doing anything else, the party decides they must put down the zombie- Lahaka and put her corpse in the

  • session_0365

    Converted by the administrator from the over-italicized and over-paragraphed

    Starday, 15 Sunsebb CY 595 (continued)

    Long Fist unchains

  • session_037

    Bring me the head of Illthain

    Starday, 15 Sunsebb CY 595 (continued)

    Having wrapped everything up with the Greyhawk Watch, the party gets their desperately-needed rest. In the morning, while

  • session_038

    In Which the Party Ends Up Back in the Same Room They Started In

    Sunday, 16 Sunsebb CY 595 (continued)

    The party heals itself up a bit before moving into the longsword sculpture room.

  • session_039

    Q. Whats got two thumbs, no armor, and no shield? A. Scar-Eater.

    Sunday, 16 Sunsebb CY 595 (continued)

    Tyrrell asks the red-scaled

  • session_040

    In Which an Old Friend is Rescued, and a Hero Takes a Plunge

    Sunday, 16 Sunsebb CY 595, continued

    Still in the shadow-stuff covered room, the party chooses the only path they havent tried yet, the blue metal doors at the top

  • session_042

    In Which Many Undead Creatures are Destroyed, and the Mysterious Forces of Alignment Threaten the Party in New and Exciting Ways

    Earthday, 17 Sunsebb CY 595 (continued)


  • session_043

    In Which the Storm Comes (and Takes It), Enemies of Lovecraftian Proportions are Summarily Dismissed, a Tomb is Opened, and the Party Passes Seven Days in Less Than a Year for the First Time Evar

    Godsday, 18 Sunsebb CY 595

  • session_044

    In which the Party Hasnt Claimed Possession of an Artifact for Five Freaking Minutes Before Theyre Being Attacked Again, a Warrior Falls and Rises, Knowledge is Gained, and the Kids Really Do Seem to Do All Right for a Change

  • session_045

    In Which it is Demonstrated That We Are, After All, Still Children

    Waterday, 26 Sunsebb, CY 595 (continued)

    The party orders some lead carrying apparatus for the Rod

  • session_046

    In Which the Intrepid Band of Infitics Moves On, and Meets a Legend

    Freeday, 28 Sunsebb, CY 595.

    The party spends the day in Diamond Lake, preparing for the Needfest

  • session_047

    In Which Our Brave Heroes Alisulisjhaksjd. dshlasdhhh. buuuuuuuhhhhhh. ggguuuuuuuuuu.. Look! A Bunny! Oh, Im Sorry, That Was the Intelligence Drain, Not Me

    Starday, 27 Fireseek, CY 596


  • session_048

    In Which Riddle and Scar-Eater Get All Wrath of Khan on Things

    Starday, 7 Fireseek, CY 596 (continued)

    The party enters the ziggurat at Kuluth-Mar through the western

  • session_049

    In Which Two Impressive Battles are Fought in Quick Succession

    Sunday, 8 Fireseek, CY 596

    Rested and revitalized, the party ventures out of the dusty old library to the door opposite. Listening at the door

  • session_050

    In Which Tyrrell Hit Thing Bad with Pokey Thing Good

    Sunday, 8 Fireseek, CY 596 (continued)

    Investigating the black marble fountain more closely, the party is able to see the water for what it really is an endless

  • session_051

    In Which the Party Learns How the Wormcallers Got Their NameKind of Obvious in Hindsight

    Moonday, 9 Fireseek, CY 596

    During Scar-Eater and

  • session_052

    In Which Jane and Tyrrell Watch This Awesome Movie Starring All of Their Friends and a Spellweaver Lich

    Moonday, 9 Fireseek, CY 596

    The surroundings waver and fade. The party sees the empty streets of

  • session_053

    In Which its Their Party and They Will Scry if They Want To

    Godsday, 10 Fireseek, CY 596

    Upon arriving at his fortress, the party finds Tenser looking dubious and

  • session_054

    In Which a Reckless Deed Comes From the Most Unlikely Source, and Other Acts of Inquisition

    Godsday, 10 Fireseek, CY 596

    The party decides that attempting to pursue the

  • Session Fifty-Five

    In Which Tyrrell is One Guidance Spell Away From Intimidating a Titan Into Stripping Down

    Godsday Waterday, 10 11 Fireseek, CY 596

    As is becoming par for the course, no adventure can begin without a good deal of

  • Session Fifty-Six

    In Which the One Who Got Them Into This Fight is the First to Check Out of it

    Freeday, 13 Fireseek, CY 596, continued (presumably)

    When last we left our intrepid band,

  • Session Fifty-Seven

    In Which a Fallen Friend Rises and the Doomshroud Calls

    Freeday, 13 Fireseek, CY 596, continued (presumably)

    With Tyrrells body cooling on the broken stones,

  • Session Fifty-Eight

    In Which There is Surprise, and Then There is Fire, and Then We Almost Liberate the Hand of Vecnabut Ultimately Fail by That Much, As Usual

    Sunday, 15 Fireseek, CY 596 (Maybe. Does it matter anymore?)

    The party

  • Session Fifty-Nice

    In Which the Party Comes Face to Face with the Hand of Evil, and Meets its Final Encounter with an Old Foe

    Sunday, 15 Fireseek, CY 596 (AFAIFK)

    No one sooner has

  • Session Sixty

    In Which There is a Jurassic Park Interlude Before the Real Terror Begins

    Sunday, 15 Fireseek, CY 596 (AFAIFK, seriously, still.)

    With the party at least somewhat restored after the last bit of chaos

  • Session Sixty-Two

    In Which We Drink From the Fountain (a.k.a., Story Time with Uncle Buttons)

    Sunday, 15 Fireseek, CY 596 (WhatEVER)

    After Sayren-Lei yields, there is an expectant pause

  • Session Sixty-Five

    In Which We Mess With Giant Politics

    Waterday, 12 Reaping, CY 601

    The party distributes the fallen giants goodies amongst themselves, including a mantle of faith that will protect

  • Session Sixty-Six

    In Which Tyrrell Ventures Into the Mouth of Madness

    Waterday, 12 Reaping, CY 601

    After reviewing the partys collective knowledge about carrion crawlers (none of it particularly awesome),

  • Session Sixty-Seven

    In Which a Much Needed Rest is Rudely Interrupted, and Riddle Makes a Terrible Mess of a Wasps Nest

    Waterday, 12 Reaping, CY 601

    With the party severely hurt and depleted there is little option but to barricade themselves

  • Session Sixty-Eight

    In Which We Get What We Came For

    Starday, 13 Reaping, CY 601

    Using his favorite control winds spell, Riddle collects all of the mariliths abandoned

  • Session Seventy

    In Which Three-and-a-Half Rounds of Combat Pass in Two-and-a-Half Hours of Play; Welcome to Seventeenth Level, Folks

    Starday, 20 Reaping, CY 601

    The centipedes

  • Session Seventy-One

    In Which the Gauntlet Ends with a Big Bang and an Arrow

    Starday, 20 Reaping, CY 601

    With one scorpion down and the continued sounds of spellcasting elsewhere, most of the party has dropped sixty feet and out of the surviving

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